Today, 03:02 AM
(Yesterday, 01:10 AM)brizza Wrote:adding a little adventure game here(04-09-2026, 10:43 PM)Graham72 Wrote: EXCELLENT. My own project continues. However I took a breather and heres a concept:
A Character-Block Roguelike
A procedurally generated dungeon crawler (like Rogue or NetHack)
Roguelikes rely entirely on text characters or custom character sets to represent the world
(@ for the player, D for a dragon, # for walls).
You can use the Microbee’s PCG to redefine the standard ASCII character set into 8x8 custom graphics blocks
(a tiny sword, a detailed wall tile, a mini monster).
The 2026 Twist: While 1980s type-in games used static mazes, you can implement a clean, lightweight
random maze generation algorithm (like the random walk or binary space partitioning)
to give the game infinite replayability within just 16K or 32K of RAM.
/program on
Sounds Good, Love those old ASCII puzzle/adventure type games with a bit of graphics mixed in like Cave of Thor and ZZT.
