14-10-2023, 01:41 PM
Thanks for the tip about HOST2CPM, ChickenMan. That was very helpful.
I have tested both graphical and non-graphical versions of this game on uBee and on a Standard 128K Microbee. Controls are J = left, L = right, space = fire. Joystick is not supported. The left-right keyboard controls are non-recursive which makes the game unenjoyable. You have to repeatedly press the key to move left or right.
I tried the Commodore 128 versions and holding left or right on the controller worked perfectly, i.e. had continuous movement. If anyone has a Github account, it might be worth informing author that the Microbee versions need a tweak.
Another thing of note is that this game is really a Premium only game. The graphical version won't display right on a standard model. Even the non-graphical version splits into 4 even playfields on the screen, so game area is too small.
I am encouraged by the development of more retro games using Cross-Lib and similar. A programmer can make a game available on many more retro platforms without laboriously having to create separate ports. From https://github.com/Fabrizio-Caruso/CROSS-LIB "The universal retro-hardware abstraction layer: Use the very same code for about 200 vintage computers, consoles, calculators and other devices." I wonder if we will see more Microbee releases in the future. The author has released other multiple platform games previously, but Microbee was not included amongst the versions.
I have tested both graphical and non-graphical versions of this game on uBee and on a Standard 128K Microbee. Controls are J = left, L = right, space = fire. Joystick is not supported. The left-right keyboard controls are non-recursive which makes the game unenjoyable. You have to repeatedly press the key to move left or right.
I tried the Commodore 128 versions and holding left or right on the controller worked perfectly, i.e. had continuous movement. If anyone has a Github account, it might be worth informing author that the Microbee versions need a tweak.
Another thing of note is that this game is really a Premium only game. The graphical version won't display right on a standard model. Even the non-graphical version splits into 4 even playfields on the screen, so game area is too small.
I am encouraged by the development of more retro games using Cross-Lib and similar. A programmer can make a game available on many more retro platforms without laboriously having to create separate ports. From https://github.com/Fabrizio-Caruso/CROSS-LIB "The universal retro-hardware abstraction layer: Use the very same code for about 200 vintage computers, consoles, calculators and other devices." I wonder if we will see more Microbee releases in the future. The author has released other multiple platform games previously, but Microbee was not included amongst the versions.
