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ELITE for Microbee - Printable Version +- Discussion Forum for all things Microbee (https://microbeetechnology.com.au/forum) +-- Forum: Microbee Forum (https://microbeetechnology.com.au/forum/forum-1.html) +--- Forum: Microbee Software and Documentation (https://microbeetechnology.com.au/forum/forum-7.html) +--- Thread: ELITE for Microbee (/thread-1078.html) |
ELITE for Microbee - Graham72 - 30-08-2026 Thanks to CM for bringing this to my attention. I am still in the throes of my latest project, but am interested. A quick perusal of the game and discussion with gemini : Rom version tricky - but possible. Running a disk-based implementation via CP/M changes the equation significantly, offering massive technical advantages for a complex simulation. Why Disk/CP/M Makes It More Feasible
While disk access solves the memory and data storage hurdle completely, interpreted BASIC execution speed remains a bottleneck for true 3D wireframe rendering. Even with plenty of TPA headroom, calculating matrices line-by-line in an interpreter will still choke the frame rate during active dogfights. A Viable Hybrid Design To make it work effectively under CP/M:
I am interested in coding the 2/3 if someone is proficient coding the space battles etc in machine code. Any takers? |