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PEGGED! - Printable Version

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RE: PEGGED! - MbeeTech - 16-08-2022

Hmm. Interesting.

Thanks for the feedback @under4Mhz & @Cheshirenoir


RE: PEGGED! - MbeeTech - 17-08-2022

https://microbeetechnology.com.au/forum/thread-548-post-1866.html#pid1866


RE: PEGGED! - Robert - 18-08-2022

(16-08-2022, 01:19 PM)MbeeTech Wrote:
(16-08-2022, 12:21 PM)CheshireNoir Wrote: Just logged out and back in and now I can see the images :-)

Thanks John.

@ Someone & Robert , can you try the same please?

Nope, it's worse than ever. There's a couple of small squares, and everything else has vanished. Definitely a backward step.


RE: PEGGED! - ChickenMan - 18-08-2022

(18-08-2022, 09:18 PM)Robert Wrote:
(16-08-2022, 01:19 PM)MbeeTech Wrote:
(16-08-2022, 12:21 PM)CheshireNoir Wrote: Just logged out and back in and now I can see the images :-)

Thanks John.

@ Someone & Robert , can you try the same please?

Nope, it's worse than ever. There's a couple of small squares, and everything else has vanished. Definitely a backward step.

Have you done a CTRL F5 and cleared Cache ?


RE: PEGGED! - MbeeTech - 19-08-2022

Can we please talk about the forum problems with images & attachment download problems
in this thread : https://microbeetechnology.com.au/forum/thread-548-post-1866.html#pid1866
from here on in?
I'd rather have it all in the one place instead of spread across various topics and posts.
Thanks.


RE: PEGGED! - someone - 27-08-2022

Yay! The screendumps all seem to work now.
Thanks!


RE: PEGGED! - Under4Mhz - 04-09-2022

Pegged for Microbee Premium.

Let me know if you have any problems.


RE: PEGGED! - Robert - 04-09-2022

I can try it when I get home.

Thanks!


RE: PEGGED! - ChickenMan - 04-09-2022

I just fired Pegged up, not sure how to actually play the game, but if I hit R the screen locks up and goes to this, should that happen ?

   


RE: PEGGED! - Under4Mhz - 05-09-2022

To play the game, remove the pegs until only one peg remains. To remove a peg, select a peg to move, and move it in the direction of an existing peg to jump it to a space on the other side. You can only jump a single peg and there must be a space on the other side of it.

So 'R' is the "show the tiles in the vdu memory" debugging key. I should probably remove it.

There's three copies because MSX has three unique tile sets for each third of the screen, and this uses the same code.