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PEGGED! - Printable Version +- Discussion Forum for all things Microbee (https://microbeetechnology.com.au/forum) +-- Forum: Microbee Forum (https://microbeetechnology.com.au/forum/forum-1.html) +--- Forum: Microbee Software and Documentation (https://microbeetechnology.com.au/forum/forum-7.html) +--- Thread: PEGGED! (/thread-546.html) Pages:
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RE: PEGGED! - MbeeTech - 16-08-2022 Hmm. Interesting. Thanks for the feedback @under4Mhz & @Cheshirenoir RE: PEGGED! - MbeeTech - 17-08-2022 https://microbeetechnology.com.au/forum/thread-548-post-1866.html#pid1866 RE: PEGGED! - Robert - 18-08-2022 (16-08-2022, 01:19 PM)MbeeTech Wrote:(16-08-2022, 12:21 PM)CheshireNoir Wrote: Just logged out and back in and now I can see the images :-) Nope, it's worse than ever. There's a couple of small squares, and everything else has vanished. Definitely a backward step. RE: PEGGED! - ChickenMan - 18-08-2022 (18-08-2022, 09:18 PM)Robert Wrote:(16-08-2022, 01:19 PM)MbeeTech Wrote:(16-08-2022, 12:21 PM)CheshireNoir Wrote: Just logged out and back in and now I can see the images :-) Have you done a CTRL F5 and cleared Cache ? RE: PEGGED! - MbeeTech - 19-08-2022 Can we please talk about the forum problems with images & attachment download problems in this thread : https://microbeetechnology.com.au/forum/thread-548-post-1866.html#pid1866 from here on in? I'd rather have it all in the one place instead of spread across various topics and posts. Thanks. RE: PEGGED! - someone - 27-08-2022 Yay! The screendumps all seem to work now. Thanks! RE: PEGGED! - Under4Mhz - 04-09-2022 Pegged for Microbee Premium. Let me know if you have any problems. RE: PEGGED! - Robert - 04-09-2022 I can try it when I get home. Thanks! RE: PEGGED! - ChickenMan - 04-09-2022 I just fired Pegged up, not sure how to actually play the game, but if I hit R the screen locks up and goes to this, should that happen ? RE: PEGGED! - Under4Mhz - 05-09-2022 To play the game, remove the pegs until only one peg remains. To remove a peg, select a peg to move, and move it in the direction of an existing peg to jump it to a space on the other side. You can only jump a single peg and there must be a space on the other side of it. So 'R' is the "show the tiles in the vdu memory" debugging key. I should probably remove it. There's three copies because MSX has three unique tile sets for each third of the screen, and this uses the same code. |