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Sokoban for Microbee - brizza - 29-08-2026

Hello, was there an old version of sokoban for the microbee ?
Tried AI that provided a MWB listing but it's full of errors. Have also tried RK Sokoban which works fine in UBEE512 but on my Freemium the video is compressed into a couple of static horizontal lines. 
Thanks.


RE: Sokoban for Microbee - ChickenMan - 29-08-2026

No, thats the only version of Sokoban for the Microbee that I have ever seen. As you see t in ubee512, the screen size is 1/4 normal size, then I would suggest the freemium cant handle that graphics change, Works fine on a real Microbee.


RE: Sokoban for Microbee - Graham72 - 29-08-2026

(29-08-2026, 11:48 AM)brizza Wrote: Tried AI that provided a MWB listing but it's full of errors. 

Hi Brizza, if you want attach the AI listing and I'll have a play with it with Grok & Claude, cheers g


RE: Sokoban for Microbee - brizza - 29-08-2026

(29-08-2026, 01:01 PM)ChickenMan Wrote: No, thats the only version of Sokoban for the Microbee that I have ever seen.  As you see t in ubee512, the screen size is 1/4 normal size, then I would suggest the freemium cant handle that graphics change,  Works fine on a real Microbee.

Thanks. I asked AI for a basic ascii version. when i have more time on my hands i might go through the errors with AI. Might end up with something that works :-)

(29-08-2026, 01:28 PM)Graham72 Wrote:
(29-08-2026, 11:48 AM)brizza Wrote: Tried AI that provided a MWB listing but it's full of errors. 

Hi Brizza, if you want attach the AI listing and I'll have a play with it with Grok & Claude, cheers g

Ok, i have attached  the last attempt at getting it right before i got tired and went to bed Smile
.txt   sokoban.txt (Size: 4.33 KB / Downloads: 13)  Thankyou.


RE: Sokoban for Microbee - Graham72 - 29-08-2026

Ok, i have attached  the last attempt at getting it right before i got tired and went to bed Smile Thankyou.


 THANKS, I am on the road atm, but quick glance shows usual AI's confusion with general Microsoft et al BASIC syntax. {thought bubble: I think I will create a AI primer for people to upload to AI when programming so AI uses the correct syntax. See my galaxy program for what can be achieved.} Meanwhile, re your program I'll have something this evening I hope when I get home cheers g


RE: Sokoban for Microbee - Graham72 - 29-08-2026


.txt   sokobee.txt (Size: 4.31 KB / Downloads: 11) heres a version that AI created after i told it to look at your original .txt and to look at AI Learning program for graphic PCG bee and maze construction. I am busy so have not run it.


RE: Sokoban for Microbee - brizza - 30-08-2026

(29-08-2026, 10:57 PM)Graham72 Wrote: heres a version that AI created after i told it to look at your original .txt and to look at AI Learning program for graphic PCG bee and maze construction. I am busy so have not run it.

    Looks promising. can move around but once a box is pushed the playing feild dissappears. R (reset works).


RE: Sokoban for Microbee - ChickenMan - 30-08-2026

I've just put the 3 games from RobertK, including Std and Premium versions of Sokoban, all on the one bootable disk. See https://microbeetechnology.com.au/forum/thread-1076.html


RE: Sokoban for Microbee - Graham72 - 30-08-2026

I tried a little fixing with Co-Pilot and it had some success but could not get the push block coding correct. Whenever I challenged its matrix logic it said it was my fault for using key$ not inkey$, AI knows micro$oft basic too well, and thinks it knows the answers are just syntax in the first instance. A fun 30 minutes.      


RE: Sokoban for Microbee - brizza - 31-08-2026

(30-08-2026, 10:25 PM)Graham72 Wrote: I tried a little fixing with Co-Pilot and it had some success but could not get the push block coding correct. Whenever I challenged its matrix logic it said it was my fault for using key$ not inkey$, AI knows micro$oft basic too well, and thinks it knows the answers are just syntax in the first instance. A fun 30 minutes.  

Neat ! I found source code for a cpm version and using your AI cheat sheet got CHATGPT to put a playable version together after many ours of corrections, It's working ok got to level 2 :-)